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Class improv.actor.behavior.SFVec2fFilter

java.lang.Object
   |
   +----improv.actor.behavior.Filter
           |
           +----improv.actor.behavior.CompositingFilter
                   |
                   +----improv.actor.behavior.SFVec2fFilter

public final class SFVec2fFilter
extends CompositingFilter

Constructor Index

 o SFVec2fFilter(SFVec2fChannel)
 o SFVec2fFilter(SFVec2fChannel, Animator, Animator)
 o SFVec2fFilter(SFVec2fChannel, float, float)
 o SFVec2fFilter(SFVec2fChannel, float, float, Animator, Animator)
 o SFVec2fFilter(SFVec2fChannel, float[], Animator, Animator)
 o SFVec2fFilter(SFVec2fChannel, float[], Animator[])

Method Index

 o execute(double, double, double)
This is where the bulk of the work happens.
 o getXAnimator()
 o getYAnimator()
 o setOpacity(double[])
 o setOpacity(float, float)
 o setValue(Animator, Animator)
 o setValue(Animator[])
 o setValue(float, float)
 o setValue(float[])
 o setXAnimator(Animator)
 o setYAnimator(Animator)

Constructors

 o SFVec2fFilter
 public SFVec2fFilter(SFVec2fChannel chan)
 o SFVec2fFilter
 public SFVec2fFilter(SFVec2fChannel chan,
                      float f[],
                      Animator anim[])
 o SFVec2fFilter
 public SFVec2fFilter(SFVec2fChannel chan,
                      float f[],
                      Animator x,
                      Animator y)
 o SFVec2fFilter
 public SFVec2fFilter(SFVec2fChannel chan,
                      float xf,
                      float yf,
                      Animator x,
                      Animator y)
 o SFVec2fFilter
 public SFVec2fFilter(SFVec2fChannel chan,
                      Animator x,
                      Animator y)
 o SFVec2fFilter
 public SFVec2fFilter(SFVec2fChannel chan,
                      float xf,
                      float yf)

Methods

 o execute
 public void execute(double weight,
                     double time,
                     double o)
This is where the bulk of the work happens.

Overrides:
execute in class Filter
 o setOpacity
 public void setOpacity(double o[])
 o setOpacity
 public void setOpacity(float x,
                        float y)
 o setValue
 public void setValue(Animator a[])
 o setValue
 public void setValue(Animator x,
                      Animator y)
 o setValue
 public void setValue(float f[])
 o setValue
 public void setValue(float x,
                      float y)
 o getXAnimator
 public Animator getXAnimator()
 o getYAnimator
 public Animator getYAnimator()
 o setXAnimator
 public void setXAnimator(Animator anim)
 o setYAnimator
 public void setYAnimator(Animator anim)

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