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import render.*; public class Polygon extends RenderApplet { public void initialize() { double X[] = {0,1,0,-1}; double Y[] = {-1,0,1,0}; Material red = new Material(); red.setColor(1,0,0); world.add().polygon(X,Y).setMaterial(red); addLight( 1, 1, 1, 1 ,1 ,1 ); addLight(-1,-1,-1, .6 ,.6 ,.6 ); } }