//
import render.*;

public class Polygon extends RenderApplet
{
   public void initialize() {

      double X[] = {0,1,0,-1};
      double Y[] = {-1,0,1,0};
      Material red = new Material();
      red.setColor(1,0,0);
      world.add().polygon(X,Y).setMaterial(red);

      addLight( 1, 1, 1,  1 ,1 ,1 );
      addLight(-1,-1,-1,  .6 ,.6 ,.6 );
   }
}