A sheet of simplex noiseI made a new kind of noise texture function based on simplices. It runs faster. In higher dimensions like k=4 or k=5 it runs a heck of a lot faster. †To test it I created this "rubber sheet" surface. As the noise flows upward through the sheet, like a kind of magic wind pressure, the bumps on the sheet rise and fall with the noise value.
† O(k2) instead of O(2k) |
Instructions: Drag the mouse around to change the view. |