A Study in Bronze

Experiment in designing a weathered bronze texture.

- Ken Perlin


Instructions: Drag the mouse over the ball to rotate it.
Right-click to toggle bump size.

Production notes:

All shading and texturing is done procedurally in real time, in Java. The texture is 3D noise, computed in real time from X,Y,Z coordinates as each pixel is rendered, and then used to modify both color and surface normal direction.