Sep 9  Intro lecture: Course overview; hw web pages; intro to shaders; noise function

Sep 16  Ray tracing to spheres with phong shading; shadows

Sep 23  Ray tracing half spaces; intersection; cubes/tubes/cylinders; reflection, refraction

Sep 30  Matrices: mat x vec, mat x mat, identity, translate, rotate, scale, invert, hierarchy

Oct 7  Geometry: triangles; cubes; vertex normals; instances

Oct 15  Parametric surfaces and textures: spheres, tori, cylinders, uv coords, mipmaps

Oct 21  Splines: Cubic curves and bicubic patches

Oct 28  Guest lecture: SVA director Terrence Masson; mixer with SVA students; visit FRL

Nov 4  Introduction to Virtual Reality

Nov 11  Using controllers in VR

Nov 18  Surfaces of revolution, ribbon orientation, bump mapping, multiuser VR locking, 2 link IK

Nov 25  Final project week 1  project theme; form groups of 3 or 4; brainstorm ideas

Dec 2  Final project week 2  each group presents developed idea and get critiques

Dec 9  Final project week 3  working session; Other CG topics; future applications

Dec 16  Final project presentations in the Future Reality Lab
