Some places with graphical Bots
Below is a duplicate of Craig Reynold's
collection of pages along these lines:
Characters, improvisation, and ...
I'm not really sure what this page is about. I'm using it to collect
references to autonomous characters that can improvise and react to
their environment. The categories below are fairly arbitrary and
overlap quite a bit. Items are listed in no particular order, other
than new items have been added at the end of each section. Someday
this will all be reorganized...
Characters
-
OZ Project CMU
- AAAI-95
Spring Symposium on Interactive Story Systems: Plot and Character
-
The Virtual Theater Project (Stanford KSL)
-
Persona Project (Microsoft Research, see
also)
-
The Autonomous Agents Group MIT Media Lab,
papers
- Media Research Laboratory at NYU
-
Lifelike Computer Characters annual workshop sponsored by Microsoft. See
also.
- WavesWorld:
A Testbed for 3D Semi-Autonomous Animated Characters
-
Swallows of Capistrano by
Terry Franguiadakis
-
Evolution of Behavior in a Simulated Environment
-
About Behaviour Based Programming (HP Labs Bristol)
-
Reactive, Behavior-Based Intelligence (MIT Cog Shop)
- Dogz,
Catz, and
Oddballz, computer pets from
PF.Magic
- The Improv Project
(NYU MRL) real-time, behavior-based, interactive synthetic actors
-
The Puppetry Home Page
-
A List of Cognitive Models by
Wheeler Ruml
-
Behaviors and Simulation by Francesca Barrientos
-
Behavior Construction Kits by
Mitchel Resnick
-
Artificial Life meets Entertainment: Lifelike Autonomous Agents by
Pattie Maes
- Wan-Chan
a virtual pet from
Na Software
- K-9 Cyber Companion
Fujitsu Interactive (from the folks at Na Software?)
- Extempo Systems Inc.
improvisational characters for consumer software
-
Agents and Virtual Environments by
Tim Finin, see also his
AgentNews Webletter
- Anthrobotics, Inc.
- alma
("Science, AI, Neural Networks, Communication, Internet culture and more...")
- Interactive Characters by
Michael Powers at
Petroglyph
- Summary of Aristotle's
The Poetics (and other books on
drama) by
Andrew Glassner.
- Chatterbots:
- Bruce Blumberg
on autonomous animated creatures (like Silas T. Dog in
ALIVE)
- Virtual Humans
- Valentino Braitenberg's Vehicles: Experiments in Synthetic Psychology
- Critters:
evolved behavior by
Nick Turner
- Sniffy the Virtual Rat
- Constructions of
the Mind: Artificial Intelligence and the Humanities a special issue of the
Stanford (Electronic) Humanities Review
- BB1:
The Blackboard Control Architecture
-
International Workshop on Computational Humor
- ComedyWriter Software
-
Best Behaviors (CGW
article on "smart characters") by
Barbara Robertson
-
First International Workshop on Human-Computer Conversation
- Emotionware
- James Cremer:
behaviors for autonomous drivers in traffic simulation
- Desktop Theater:
Automatic Generation of Expressive Animation
(PDF) by
Steve Strassmann
- NICE
Narrative Immersive Constructionist/Collaborative Environments
-
Autonomous Agents in Virtual Worlds by
Stephen Chenney
-
Level Of Detail for Behaviours by
Stephen Chenney
- IMoTion
real-time behavioral animation, by
Mônica Costa
and Bruno Feijó
- Glossary of Virtual Worlds
notes on interactive stories, by
Avi Bar-Zeev
-
ANIMALS: Computer simulations of animal behavior by Toby Tyrrell
- W. Grey Walter:
-
The Stage as a Character
Automatic Creation of Acts of God for Dramatic Effect, by
Brad Rhodes
-
Intelligent Digital Actors from
The Motion Factory
- Faces:
-
Entertainment and AI/Alife AAAI 1996 Workshop
- Dramatis Personae:
Casting Cyberselves by Sally Jane Norman
-
Modeling Autonomous Characters
publications of Software Agents Group, MIT Media Lab.
-
Evolving Improvisational Intelligence by
William H. Calvin
- Fin Fin and
TEO World
- SIGGRAPH 96 courses:
-
Dramatic Interaction In Virtual Worlds by Maggie Cooper & Ivor Benjamin
- Socially
Intelligent Agents AAAI Fall Symposium Series, November 7-9, 1997
- Virtual Pet Home Page
- Your Interactive Pet
Dinosaur / Tyrannosaurus Rex--The Unofficial Site
- Erasmatazz:
interactive storytelling system by
Chris Crawford
et al.
-
Performance Animation by
Richard Cray
-
Emotion Research Computational Models of Affect
-
Creating Personalities for Synthetic Actors
(a hardcopy book) by R. Trappl and P. Petta
- Tamagotchi
the pocket-size virtual pet from Bandai. There is a Java-based
simulator.
-
A Paradigm for Action Selection dissertation work by
Phil Goetz
-
- ...
Creativity
Physically-based animated figures
Navigation, reactive steering, and path planning
Games
Ecological models, participatory ecosystems
Robots
Control theory
Agents
Multi-agent systems
See also
Information on the
Adaptive Behavior journal and the
International Society for Adaptive Behavior