October 4
2D transformations, texture mapping.
October 6
Image processing introduction: aliasing, frequency analysis. Last
day to drop without W.
October 11
Image processing: filters, blurring, sharpening.
Assignment 2 due.
October 13
Image processing: shrinking and magnification, edge detection.
October 18
3D transformations. Types, uses, homogeneous form.
October 20
3D transformations. Composition, order, hierarchies. Assignment
3 due.
October 25
Perspective transformations and transformation pipeline.
October 27
Geometric modeling. Polygonal meshes, curves.
November 1 Geometric
modeling. B-splines, Bezier curves, subdivision curves.
November 3
No lecture. Assignment 4 due.
November 8 Geometric
modeling. Free-form surfaces, spline patches, subdivision surfaces. Last
day to drop with W.
November 10 Surfaces continued.
Visibility algorithms: Z-buffer, painters.
November 15 Visibility algorithms:
ray casting. Object-ray intersections.
November 17 Light and color,
introduction. Assignment 5 due.
November 22 Modeling surface
properties, reflection.
November 24 Recursive ray tracing.
November 29 Methods for accelerating
ray tracing.
Thanksgiving
recess November 25 - 27.
December 1 Other rendering
techniques: Monte Carlo ray tracing, radiosity. Assignment
6 due.
December 6 Animation:
introduction.
December 8 Animation:
inverse kinematics, procedural animation.
December 13 TBA
last day of classes.
December 22 Final exam, 12:00-1:50.
Assignment 7 due.