Readings
Books
No textbook is required; all necessary material will be presented in class.
Class slides will be posted on the Web. The following books are recommended:
J. Foley, A. van Dam, S. Feiner, and J. Hughes,
Computer Graphics
in C: Principles and Practice.
2nd edition in C, Addison-Wesley, 1995.
Errata
J. Neider, T. Davis, M. Woo,
The
OpenGL Programming Guide, Version 1.1, 2nd Edition
Addison-Wesley, 1997
Errata
(The first edition is also sufficient for this class).
A. Glassner,
An Introduction to Ray Tracing.
Academic Press, 1989
J. Blinn,
Jim Blinn's
Corner: A Trip Down the Graphics Pipeline.
Morgan Kaufman Publishers, 1996.
J. Blinn,
Jim Blinn's Corner: Dirty Pixels.
Morgan Kaufman Publishers, 1998.
© 1999, Denis Zorin