Homogeneous Transformations
Example 2: perspective projection
z=1
z
x
y
[x,y]
line x=1
[x´,y´]
x´ = 1
y´ = y/x
w´= 1
Can multiply all three components
by the same number -- the 2D point
won’t change! Multiply by x.
x´ = x
y´ = y
w´= x
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