Lighting model

11/25/99


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Table of Contents

Lighting model

Local lighting model

Physics vs. graphics

Illumination model

Reflection geometry

Illumination components

Diffuse component

Specular component

Specular reflection

Specular reflection

Metal vs. plasitic

Ambient component

Complete equation

Attenuation

OpenGL model

Snell’s law

Refracted ray direction

Ray tracing

Author: Denis Zorin

Email: dzorin@mrl.nyu.edu