Visibility algorithms

11/16/99


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Table of Contents

Visibility algorithms

Visibility algorithms

Z buffer

Z buffer

Painter’s algorithm

Ray casting/ray tracing

Ray casting

Pixel rays

Pixel rays

Pixel rays

Intersecting a line and a plane

Intersection with a sphere

Intersection with a sphere

Intersection with a sphere

Author: Denis Zorin

Email: dzorin@mrl.nyu.edu