Topics in Computer Graphics, Fall 2000
Topics in Computer Graphics, Fall 2000
Project Ideas
Your project need not be from this list;
if you have your own idea, please discuss it with me.
Geometry of Surfaces
- Reflection lines
- Reflection lines on a surface can be obtained if we imagine that
the surface is a perfect mirror and we look at the reflection of
a straight line in the surface.
Reflection lines are often used to evaluate the quality of a surface
in computer-aided design.
Compute reflection lines for a subdivision surface.
- Exotic subdivision schemes
- Most common subdivision schemes are based on simple tilings of
the plane with triangles or quads; it is possible to design
schemes around more complicated types of tilings.
Implement one of the exotic subdivision schemes based on Laves,
Archimedian or Penrose tilings.
See the
subdivision course notes, p. 91, for pictures of Laves and Archimedian
tilings. See
for information on Penrose tilings
- Direct evaluation of subdivision
- Although subdivision surfaces are defined as limits of recursive
refinement, in many cases it is possible to evaluate the surface
directly. Direct evaluation means that for a
given triangular or quadrilateral face
in the base mesh and planar coordinates of a
point inside the face, we compute the corresponding point on the
surface precisely without performing subdivision.
Implement direct evaluation for piecewise smooth Loop and
Catmull-Clark subdivision schemes (this is a part of a larger
project and a lot of code will be provided to get you started).
- Surface synthesis
- Implement a multiresolution surface synthesizer similar to one of texture
synthesizers; given a surface, synthesize a new surface which looks
similar on fine scale.
Image texture synthesis
- Hole-filling/scratch removal
- Erase part of an image and automatically fill in the
missing hole by texture synthesis.
- Sketchy line art rendering
- Capture sketchy pen strokes
from a tablet, and render line art image in this sketchy style.
- Textural Halftoning:
- Process an image so that it has the same overall
appearance as one image, but the texture taken from another. For example,
make some one's face appear in an image of pebbles, as if the pebbles
had been carefully arranged to make the face.
- Probabilistic texture modeling
- Use a neural network to model a texture synthesis procedure;
interpolate between textures.
Animation and video texture
- Video texture
- Automatically extend a repetitive video sequence indefinitely.
Make a simple video game or Flash-style animation with video texture
sprites.
- Motion capture cleanup
- Raw motion capture data is generally quite
spotty. This project would require learning a representation of motion and
using it to automatically clean up mocap data.
- Motion capture compression
- Compress an animation sequence by learning a better representation
of the sequence.
Creative ideas
- Learn artistic mappings, e.g. gesture to abstract animation
- See Aaron for details.
- Image classification for an art project we are working on:
- See Aaron for details.
Denis Zorin and Aaron Hertzmann
Last modified: Wed Nov 22 17:06:49 EST 2000