Ray tracing II

2/4/00


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Table of Contents

Ray tracing II

Infinite cylinder-ray intersections

Infinite cylinder-ray intersections

Cylinder caps

Cylinder-ray intersections

Cylinder-ray intersections

Infinite cone-ray intersections

Infinite cone-ray intersections

Cone-ray intersections

Cone-ray intersections

General quadrics

General quadrics

General quadrics

General quadrics

3D transformations

Homogeneous coordinates

Points vs. vectors

Translation and scaling

Rotations around coord axes

General rotations

General rotations

General rotations

Composition of transformations

Transformation order

Author: Denis Zorin

Email: dzorin@mrl.nyu.edu