3D transformations

2/24/99


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Table of Contents

3D transformations

Uses of transformations

Types of transformations

Review of vectors

Vectors in 3D

Homogeneous coordinates

Points vs. vectors

Translation and scaling

Rotations around coord axes

General rotations

General rotations

General rotations

Transformation of normals

Transformation of normals

Transformation of normals

Composition of transformations

Transformation order

OpenGL code order

Graphics pipeline

OpenGL matrices

Author: Denis Zorin

Email: dzorin@mrl.nyu.edu