Intersections with polygons
Projecting the polygon and the intersection point:
choose the axis for which the normal component
is maximal, and project to the plane perpendicular
to that axis; for example, if x component is maximal
then project to yz. Projection is achieved by discarding
on coordinate (x in the example).
thought of as an intersection
(Note: all vertices are 2D now!
we discarded one coordinate).