Visibility algorithms

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Table of Contents

Visibility algorithms

Transformation pipeline

Visibility

Painter’s algorithm

Z-buffer algorithm

Z-buffer algorithm

Z-buffer algorithm

Ray Casting

Ray casting

Shooting Rays

Intersections with polygons

Intersections with polygons

Intersections with polygons

Intersection with polygons

Intersection with quadrics

Intersection with quadrics

Author: Denis Zorin

Email: dzorin@mrl.nyu.edu