We present a novel method for texture synthesis on surfaces from examples. We consider a very general type of textures, including color, transparency and displacements. Our method synthesizes the texture directly on the surface, rather than synthesizing a texture image and then mapping it to the surface. This approach avoids many problems associated with texture mapping, such as seams, distortion, and repeating patterns. The synthesized textures have the same qualitative visual appearance as the example texture, and cover the surfaces seamlessly, without distortion. We describe two synthesis methods, based on the work of Wei and Levoy and Ashikhmin; our techniques produce similar results but directly on surfaces.
EGWR 2001 paper: 300dpi PDF (4MB)
Project Page: Multiresolution Surfaces and Surface Processing